24 | Dagn | Engineering Student & All-Around Nerd | ๐ Sometimes! Extra-Spicy over at @StarraSnack
I wanna see a coop game where you're split across a spaceship and mission control, then something something goes wrong & you gotta work together to solve the problem, like Apollo 13 crossed with Keep Talking and Nobody Explodes.
Like, fully simulated Apollo and ground systems, schematics/etc available to troubleshoot, but also supporting other ships and levels of fidelity as add-ons.
Maybe a full Earth->Moon->Earth trip, but there's statistics on something going wrong. Then again it's 3 days there and back, maybe not a full trip.
oooo yeah that would be amazing!!
Half of me wants to say it'd be even better if you'd work together to design the ship beforehand, ksp-style, but I can also see some major issues with that affecting (for lack of a better word) "balance" (and things like generating schematics & internal components that can have failure states)
Maybe it could be a separate "mission builder" mode instead?
years ago i was applying for phds in america and had to take the GRE, and the closest testing centre to me was in london. my brother lived there at the time, so i crashed at his place, took the test in the morning, then had a whole day to kill until we could meet for dinner. so i went to the british museum.
i had a really great day and saw a ton of really cool stuff, but the thing that has stuck in my mind over the years was this massive egyptian stele. it was like hundreds of others in the museum โ a slab of stone as thick as my head, carved with beautiful hieroglyphs proclaiming the heroic deeds of some long-dead pharaoh. but this stele was displayed laid on the floor, most of the text obliterated by a gigantic hole bored through the middle of the stone.